Cuddly : A Cuddly Goodnight

“It was a thoroughly enjoyable process, from casting the actors to designing the Cuddly critters, everyone on the Mighty Nice team brought their best to the table in helping make something memorable.”


When you’re eyes are beginning to close and your mind starts to drift away, a bedtime story can create some fantastic thoughts and images. Our sumo pandas, penguins and trampolining mop tops are soft and fluffy and cute. Like illustrations from Little Golden Books, we wanted to create a timeless design that felt like a childs imagination.

Although imaginary, we wanted them to feel very real. Interaction with the scene, the wrinkles in the blankets, and realistic, beautiful lighting on the fur were all important in selling the magic of these characters.

A bedtime story.


“A Cuddly Goodnight” is a journey into an eccentric, fairytale world where our playful and engaging story inspires our young boy’s imagination. We see the story through the eyes of the young boy as we join in on the same fairytale ride. The young boy and viewer will be thrilled with that sense of satisfaction one derives from witnessing the impossible. On the other hand, our Mother in the story is thrilled that her son’s soft sheets are making a comfortable bed for her child to go to sleep in.


Imagination is the key.


This project was realised through a delicate combination of location, live-action, talent, 3D character design and animation, stitched together with visual effects compositing. 

Mighty Nice has a wealth of knowledge and skill when it comes to 3D character live action integration. Not only do we give personality, style and performance to the characters we also seamlessly integrate them into live action scenes. This includes the eyelines between live action actors and 3D characters are believable – always an important, but commonly overlooked, component to integration.

For lighting we digitally capture the light from the live action scene, and process this data with our physically correct renderers. This ensures the characters really feel a part of the overall scene. Our final step in the pipeline is compositing, with the worlds best software, to go that extra step of integration and finishing.

  • Director
    Helen Clemens
  • Executive Creative Director
    Darren Price
  • Creative Director
    Softly Dunstan
  • Executive Producer
    James Hudson
  • Producer – Live Action
    Claire Thompson
  • Cinematographer
    Jody Muston
  • Editor
    Miles Selwyn
  • Art Director
    Brooke Morris
  • Head of Studio
    Jeremy Howdin
  • VFX Supervisor
    Jeremy Howdin
  • Animation & Layout
    Balazs Meszaros
  • Animation Lead
    Ben Hubbard
  • Animation
    Kate Kerrigan
    Michael Singca
  • CG Lead
    Vincent E Sousa
  • Rigging
    Ludovic Habas
  • Lighting & Rendering
    Wayne Osborne
    Serge Astahov
  • Modelling & Surfacing
    Vincent E Sousa
  • Modelling & Surfacing/Fur
    Greg Petchkovsky
    Tristan Lock
  • Compositing Lead
    Dean Richichi
  • Compositing
    Corin Sadlier
    Matt Brunner
  • Design
    Jason Pamment
    Debra Ho
    Pete McDonald
  • Design & Storyboards
    Pete Yong